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Devlog · 23 July 2026

The world editor got good enough to build with

Zones are now laid out in-game rather than in config files. Seamless ground, vector roads, and props placed by hand.

Before this, adding a tree meant editing coordinates in JSON and reloading. Now it is drag, drop, save, and the zone is in the build. The nine zone paintings on this site are all real places that exist in that editor.

The next step is decals and edge blending so zone borders stop being visible seams.